![]() ![]() There are 100 times more characters on screen in UEBS2 than in its predecessor, and these characters are far more detailed and high quality. Crowd techĭon't ignore the elephant in the room! This revolutionary new crowd rendering and AI technology use pure GPU power to bring nation-sized battles to life! Experience the first game that fully utilizes GPU acceleration for every AI individual and all crowd technology. Play as any one of the units in 1st or 3rd person and command your armies in RTS mode with full drag select army control. You can create eye-watering battles with hundreds of thousands or even millions of characters! With infinite army sizes and far greater flexibility, sandbox mode will return. All individuals have highly advanced decision-making and animation skills while working together towards a common goal. In comparison to its predecessor, UEBS2 handles 100 times more characters on screen, and in far greater detail and quality. There is an elephant in the room that needs to be addressed! UEBS2 uses revolutionary crowd rendering and AI technology to bring nation-sized battles to life! It is the first game that uses GPU acceleration for every AI individual and all the crowd technology behind it. You can take part in multiple stories and player-driven campaigns, or you can create your own and share it with your friends! The FPS invasion will also return soon, where you play as a soldier fighting off hordes of zombies. You can command your armies in RTS mode with drag-and-drop control, or play as any one of the units in first- or third-person. ![]() What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.It's Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator ever created! Create eye-watering battles with hundreds of thousands and even millions of characters! There is no limit to the size of an army in the Sandbox mode, which is far more flexible than ever. This enables bounce light completely in real time. So I built my own dynamic global illumination lighting engine. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. Each individual decides his own path and navigates complex environments. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders! That is why we decided not to limit the amount of units in battle. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. Mess around with a massive variety of units. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Want to see 10,000 chickens fight an army of Romans? Sure, why not. Create massive battles with absolutely no limits. ![]()
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